vinculis: (☇ fuck.)
2015-01-07 09:40 am

don't look at this it's terrible







●●●About LORD KALLIG
must be open to flexible definitions of fun.

vinculis: (Default)
2014-12-06 12:40 pm

« hmd »

please feel free to bring any concerns or comments on my playing to me here, via pm, or on plurk at [plurk.com profile] eflat

ip logging off
anon on
vinculis: (☢ kallig.)
2014-12-04 10:01 pm

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❚❚❚❚❚ BASICS.


■ NAME & ID CODE: Telumi Kallig | M02-B25-620
■ CANON: Star Wars: The Old Republic; early Chapter 2, before Taris
■ AGE: 21
■ CURRENT TEAM & STATUS: ORANGE, well and never sure wtf is going on
■ LANGUAGE: imperial basic, sith (written), huttese (conversational), rattataki (conversational)
■ INVENTORY:
❚❚❚❚❚ IC.
■ PHYSICAL AFFECTION: casual affection isn't something she's used to, but pointed lead-up to anything (even as simple as friendly shoulder pats) would make things tolerable, possibly reciprocated.
■ PHYSICAL VIOLENCE: she's accustomed to brutality, but will try to avoid it when it involves civilians or the dead. note that she's pretty deadly herself, so starting a fight with her (or someone she deems an ally) is ill-advised.
■ RELATIONSHIPS: as with affection, build-up is required.
■ MENTAL INFORMATION: kallig's mentality is all about survival, so while her core is compassionate and peace-driven, she's willing to do just about anything to survive. that said, she's used to keeping feelings pretty locked up, considering her usual company is a lot of judgey empaths who would tear her apart if they knew she had a soft spot.
■ MEDICAL INFORMATION: functionally identical to a standard human, excepting a total lack of body hair and chalk-white skin.
■ FAVORITE SENSORY INPUT: sound -- although being force-blind would arguably be more detrimental.
■ OFFENSIVE SUBJECTS & TRIGGERS: slavery and anti-alien sentiment are basically berserk buttons for her, but she keeps that quiet unless it's specifically brought up.
■ REBELLIOUS TENDENCIES: rebelling, no, but disobeying is a definite possibility, as kallig is prone to finding her own (non-violent) solutions to problems, often against direct orders.
■ ADDITIONAL PERMISSIONS: please see here for some mystic sith empath/healer/force-walker permissions.
❚❚❚❚❚ OOC.
■ PLAYER: Dk
■ PREFERRED CONTACT: pm or [plurk.com profile] eflat
■ BACKTAGGING: yes.
■ THREADHOPPING: yes, but use your judgement and contact me first if it looks like it could make anything uncomfortable.
■ FOURTHWALLING: any attempts to sell Star Wars as a fictional universe is allowed, but will be met with mockery and assuming you're just way into entertainment on some strange, isolated world. (besides, if this Darth Vader guy is so great and evil, why hasn't she heard of him?)
■ ACTION VS PROSE: default to action, but will match to prose.
■ OFFENSIVE SUBJECTS & TRIGGERS: sensitive to discussions of domestic abuse and casual attitudes toward rape but otherwise everything should be good.
■ YES/NO SCENARIOS:
hard no • animal cruelty/torture (sapient or mostly sapient but animal-like creatures are fine); sexual violence; violence involving hair pulling/being dragged by the hair (obviously unlikely to come up, but covering my bases).
yes • general violence; killing; injuries from firearms, blades, other combat trauma; destruction; torture; manipulation.
situation dependent • genocide, widespread destruction without regard for innocent bystanders/cute little bunnies/idek.

■ ANYTHING ELSE? n/a
vinculis: (⚡ hold up.)
2014-12-04 09:57 pm

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kallig.telumi@cdc.org
(0) UNREAD MESSAGES
vinculis: (⚡ study.)
2014-11-07 08:47 pm

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for general living things )
for ghosts and stuff )

any questions, plotting, or "hey don't do this" can be left here, sent via pm, or thrown at me on plurk at [plurk.com profile] eflat.
vinculis: (Default)
2014-09-10 10:15 pm

« info »


she is adorable when being snuffled by baby icetrompers on hoth
what more could you ever need to know?
(thanks to tao for the art)


first impression
if you know what a sith is you can probably guess that telumi is, in fact, sith. everything from her usual clothing choices to the lightsaber hilt on her hip to the way she carries herself declares her to be a person of power and cunning, up afraid of any obstacles in her quest for greater power. the only thing not sith is her race, the chalk white skin and eyes such an icy shade of blue they pass for white in most lighting: she is not human nor does she pretend to be. although her face is often, on the whole, rather expressionless, her eyes seem to be very good at taking in her surroundings, hyper-aware of exits and guards and tricks to win any fight that might crop up. although she doesn't look for trouble, trouble finds her and then she makes trouble regret it.

she speaks with careful diction and a decidedly proper imperial (see: "they're evil so they have to sound like they're from the british isles") accent, which makes the occasional witticism earn a double-take. if the word she wants to use isn't really a word, she'll use it anyway, and a bit of coolly-delivered sass often manages to sound out of place coming off of her lips, no matter how often she uses it.

although she is both short and slender physically, her electrifying presence can stop a conversation cold, and the ceremonial scarring and tattooing visible on her head and neck — often under a dark hood for added dramatic effect — seems to imply she is not a force to be tested. telumi is more than capable of compassion and kindness, but she is very careful not to show it upon a first meeting, not laying her cards down until she knows for certain she has a better hand.

quick info : rattataki & darth imperius

abilities
empathy • as a force user, telumi is in tune with the natural universe and so, to some degree, with every living thing in it. she may not be able to directly read someone's thoughts, but if there is a prevailing sense of dread or unease in a crowd, it's easily sensed. she's also better than average at knowing when she's being lied to, although that's certainly not infallible, and anyone with any empathic or telepathic training would be much more difficult for her to get a feel for. on a grander scale, this is useful for identifying living things in hiding, or for finding those she has a strong connection to through the force. there is a tiny bit of precognition that comes along with this, although it rarely amounts to more than having a bad feeling about something or knowing to move out of harm's way before harm necessarily presents itself.

healing • hand in hand with her empathy is an ability to know what illnesses or ailments are plaguing a body and how to bolster or heal it, usually in order to continue fighting. her healing works on herself or others, using the force to mend wounds and restore stamina. naturally, restoring great amounts of health to others would weaken her, but things like healing burns, gunshot wounds, et cetera enough for them to stop bleeding and dull the pain for the time being is something she can do with relative ease. a longer meditation session would be able to further help or fix more serious injuries and ailments, although it would draw a lot of telumi's energy.

combat • sith place a high emphasis on duelling abilities, generally being lightsaber wielders, so while telumi doesn't excel at saber skills, she does have them. an advanced swordsman, provided their weapons were evenly matched, would likely best her if she was restricted to using her blade alone. on the other hand, rattataki people are known for close combat skills (to the point where their in-game "social ability" is shadowboxing) and so telumi has trained in a form of fighting similar to kickboxing since she was a child and is pretty capable of taking someone down with that if she has to.

telekinesis • pretty much every force user's basic training involved learning how to move things around with their minds, and telumi is no exception to that. using the force to move objects bigger than her (and she's tiny, so most things are bigger than her) around is one application; another is using a wave of energy to clear enemies in approximately a five metre radius around her.

force lightning • like plenty of good sith inquisitors before and after her, telumi is adept at summoning and wielding lightning as a weapon through the force. this includes short shocks, brief electrocution, lengthier persistent attacks causing heavier damage, and casting a small, intense lightning storm over an area with approximately an eight metre radius. she can also manipulate energy this way into forming a static barrier around herself or an ally, that absorbs kinetic damage before dissipating.

other force powers • using the force for a handful of other tricks, telumi can control falls, temporarily speed herself or someone else up, slow enemies down, or cause an enemy to be briefly trapped in a vice-like crushing cloud of dark energy. all of these effects are temporary and casting them repeatedly would be draining for her, but for a brief advantage they work well.

force walking + affect on the dead • with a "pull on the dead," telumi is good for accidentally and inadvertently upsetting every ghost around her. her presence alone is enough to give any restless spirits feelings about whatever they were most passionate about at the time of their death — in the places she frequents, these last thoughts are usually concerning death, betrayal, and revenge. fortunately, she was able to learn a means of pacification: force-walking, or the art of binding a ghost to oneself in order to harness their power and ultimately give the option of peace. rather than forcing the ghosts into it, telumi generally tries to make a deal release them (putting them to rest, ultimately) and seal it with blood before binding the ghosts. force-walking is never meant to be done with more than one spirit at a time, or for the spirit to stay for a prolonged period, so keeping four with her for multiple months nearly killed her, culminating in requiring obscure and dangerous rituals to keep her alive, telumi ultimately releasing the ghosts by forcing them to become one with the force. but she would totally do it again if she thought she needed to and had some spare ghosts lying around.

see also: permissions